A discussion looking at the relationship between games and traditional crafts.
An online panel sharing opinions on the relationship of creative craft and games, their development, gameplay and influence on crafting societies. Please book free tickets in advance, and we’ll send out the link before the event!
The panel is curated and hosted by Shanique Thompson, game designer and researcher, also working at the Textiles Collection at Goldsmiths University.
Panel members are:
- Digital textiles artist Gemma Latham, discussing how her practice explores participatory textiles, including crossovers between craft and games and the development of “graft games”.
- Shanique Thompson, discussing idealism in craft games and the philosophy of idealism in digital worlds
- UX designer Maria Cerase on the importance of pattern
- Sarah Brin on digital craft
Shanique Thompson is an eclectically skilled indie games designer and researcher with a background in teaching, fashion design and special collection curation. She is particularly interested in crafting in games, fashion in digital environments and creative educational games.